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  • Adam Behringer

    Seattle, Washington USA

    Adam is the founder of BEEDOCS, an artisan software company that makes great timeline software for Mac OS X.

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Development Log: Content and Presentation

Saturday, August 30, 2014

Ten years ago, Bee Docs Timeline was born out of the idea that a member of a legal team could record events as a witness was describing them and then show the resulting timeline chart to the witness for confirmation. Two main parts of this challenge appealed to me as a product designer. First, quick real-time entry of the data. Second, a clear and professional presentation of the data that did not require lots of tweaking.

Both of these activities remain central to the design of Timeline 3D. The upcoming release will have a new interface design that further clarifies and reinforces these features. In order to understand the coming changes, I first want to review the design of the software as it exists today.

Here is an image of the current version of Timeline 3D for OS X (v3.9):

Timeline 3D v3.9 Screenshot

The main layout of interface has stayed basically the same for the past ten years. A layout of your timeline fills most of the window. This graphical presentation dynamically adapts to the contents of your document as well as the size of the window.

Double-clicking an event reveals an edit form that allows you to add or edit information like the event title, date, and media. You are responsible for that information as well as the date formats, colors, font size, and image sizes. The software is responsible for finding the best way to position everything in the timeline based on the these settings.

This structure had many advantages over timeline product that came before it. Notably, it removed the time consuming task of arranging event positions and tick marks. It also looks nice and works great for timelines where most of the events fit on a single screen. In the beginning, before event notes and media were an option, most of the timelines that customers created did fit on a single screen.

However, there are some down sides to this arrangement. It muddies the division of responsibility between the software and the user. When you want the timeline layout to fit more compactly, it involves changes to the timeline elements so that the software can change the timeline layout. This is confusing to many people at first.

The whole structure of editing your data within a dynamically changing timeline chart also does not scale very well. If you have one hundred events, for example, changing the date of an event may cause it to move completely off screen as the layout adapts. Then you need to go scrolling to find it.

Furthermore, the layout logic is complex behind the scenes and may take a few seconds to computer for a large timeline. The software can feel sluggish when it is constantly calculating the layout as you edit your content.

Finally, screen sizes on Apple products were fairly predictable when I introduced Timeline 3D. Now, the screens you work with every day can cover a huge range. Everything from a 3.5” iPhone to an 11” MacBook Air to a Mac Pro with multiple 4K displays.

The existing layout works well for very large displays, but it involve lots of side scrolling on the smaller displays which represent Apple’s most popular devices.

In the next Development Log, I will introduce a new design paradigm that addresses these issues in the upcoming version of Timeline 3D for OS X Yosemite.

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