About Me

  • Adam Behringer

    Seattle, Washington USA

    Adam is the founder of BEEDOCS, an artisan software company that makes great timeline software for Mac OS X.

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Archives

Timeline 3D w/ macOS Big Sur

Saturday, August 08, 2020

I have been testing Timeline 3D with Big Sur as well as iOS 14 (both are currently in beta). The bad news is that it looks like Bug Sur has changed the OpenGL pipeline such that it breaks the 3D rendering features. Apple has asked developers to move from OpenGL to Metal so it is unlikely that Apple will prioritize a fix.

The good news is that I am working on a free upgrade to Timeline 3D v5. I am rewriting our custom rendering pipeline with Metal for better graphics and battery life. I am also modernizing the user interface to support Dark Mode and other Big Sur features.

Furthermore, I have obtained a Mac Transition Kit featuring the new Apple Silicon so I will be working to make sure that Timeline 3D will be compatible with the new hardware when it becomes available.

Software development is difficult to predict, but I already have the basic features ported to Metal and am aiming to have the update ready in September. If you depend on Timeline 3D for macOS, please avoid updating to Big Sur until that update is available. iOS 14 seems to run Timeline 3D just fine so far though it is also being upgraded.

I released the first version of my Timeline software 15 years ago! That is a long time for an indie sofware application, and I am proud that some of my customers from that first year and still actively using the software today. I'm looking forward to upgrading Timeline 3D for the next generation of Apple operating systems and hardware.

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New Version of Timeline 3D for iOS!

Thursday, July 13, 2017

Thank to you all the beta testers who have been sending us bug reports and feedback over the past month. We have just released the new version of Timeline 3D for iOS to the App Store. New features include:

  • Document format now compatible with Timeline 3D for Mac
  • User interface optimized for larger iPhones
  • Movie export allows on-device rendering of HD video
  • Import documents and media from iCloud Drive and other sources
  • Event categories allow color-coding of events
  • Separate themes for screen presentations and printing

There are now two versions of Timeline 3D for iOS on the App Store:

  • Timeline 3D (Free with in-app purchases)
  • Timeline 3D: Education Edition (Paid up-front, no in-app purchases)

Both versions have the same price and functionality when all the features are unlocked.
All customers who previously purchased Timeline 3D for iOS will be automatically upgraded to the “Education Edition” so that all features will continue to work (including the new features) without any additional purchase required.

New customers are encouraged to try the free version of Timeline 3D for iOS. It allows you to create, edit, save, and present timelines at no cost. If you choose to export a rendered timeline chart (print, PDF, movie, slideshow, etc…) then you can add that functionality with an in-app purchase. If you are a long-time customer of the Mac version of our software, there has never been a better time to try out the iOS version too!

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NEWS: Timeline 3D for iOS

Friday, June 02, 2017

Howdy folks! I am pleased to announce a new version of Timeline 3D for iOS that is several years in the making. It will have some great new user features including:

  • Document format now compatible with Timeline 3D for Mac
  • User interface optimized for larger iPhones
  • Movie export allows on-device rendering of HD video
  • Import documents and media from iCloud Drive and other sources
  • Event categories allow color-coding of events
  • Separate themes for screen presentations and printing

In addition to these great features, this update also represents a major re-architecture of the code to bring the iOS and macOS versions of Timeline 3D into a common code base. That means that it will be easier for me to keep them both up-to-day with the latest Apple technologies as well as making simultaneous improvements across platforms.

Because this new update has so many changes, some of which change the format of user data, I am planning to beta test it a few weeks on TestFlight before releasing. If you'd like to join the beta test, please send us an email at support@beedocs.com.

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Timeline 3D - Reimagined for OS X Yosemite

Tuesday, January 20, 2015

I am pleased to announce the release and immediate availability of Timeline 3D for Mac (v5), a significant update to our award-winning timeline software for Mac OS X. Completely redesigned for OS X Yosemite, Timeline 3D provides a new interface to support the creation of larger and more complex timelines. Timeline 3D helps present chronologies and historical events in full screen and with a 3D perspective.

Download Timeline 3D for Mac

Screenshot of Timeline 3D for Mac (v5) running with Safari on Mac OS X Yosemite

We also launched our new website and updated help documentation to support the new version.

BeeDocs Website

Help Documentation

I encourage you to send feedback to me at support@beedocs.com. I look forward to hearing what you think of the new version. Cheers!

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New beta update: Timeline 3D v5.0 b2

Monday, November 10, 2014

This weekend, I released the second beta for the new Timeline 3D for OS Yosemite. Please replace the previous beta and give it a spin. I appreciate your feedback at support@beedocs.com!

Timeline 3D v5.0 b2 —

FIXED: Layout was crashing for 3D renders of large timelines
FIXED: Crashing bug when timelines were exported prior to naming document
FIXED: Movie export help text reflects current settings
IMPROVED: Timelines display sharper text and images when zoomed in 3D renders.
IMPROVED: Code signed so that you won’t get Gatekeeper warnings during first launch.

www.beedocs.com/beta

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Timeline 3D for OS X Yosemite Beta

Wednesday, October 22, 2014

Last week, Apple released OS X Yosemite and I published the first beta of new the new Timeline 3D for OS X Yosemite. After you upgrade your Mac, please try the new Timeline 3D.


www.beedocs.com/beta

The beta will be free while I iron out the bugs and put the finishing touches on the iOS 8 product that goes with it. This is a good time to send me feedback about any bugs you find.

Why the rewrite?

The new version is an almost complete rewrite of the code base (the last rewrite of this scale was the “T2” release back in 2007). I have been working on this release for about three years. Some of the features have found their way into the iOS releases during that time.

A few people asked for more details on why a rewrite was necessary. The main reason is that the iOS version and the Mac version of Timeline 3D shared about 5% of their code base and the other 95% was different for each platform. This is because the Mac version was written before iOS existed and many of it’s technologies are not available on iOS. It is difficult for me to develop new features and fix bugs when the products are completely different behind the scenes.

The new versions have about 85% of the code in common. All of the date parsing, document storage, layout, rendering, and exporting code is now common. For example, when I recently improved the way date parsing works in Chinese, that improvement was applied to both platforms.

In this effort, and also in the effort to remove my dependence on technologies that have been deprecated or fallen out of favor, I swapped out many of the core technologies for newer technologies.

Here are some of the frameworks that were major components of Timeline 3D and have now been removed:

  • Core Data
  • Quartz Composer
  • Garbage Collection
  • Quicktime

In their place, I have added modern Apple technologies such as:

  • iCloud compatibility
  • Auto-saving with versioning
  • OpenGL
  • Automatic Reference Counting (ARC)
  • AVFoundation
  • Sandboxing

Obviously, the user interface has changed quite a bit too. I’ve discussed some of those changes on this blog. The main idea behind the changes is to address the most common issues customers have as well and standardizing on a user interface that can scale from phones to 5k iMacs.

If you have any questions or concerns about the new version, please send me an e-mail. I realize that it will be a transition and will cause some inconvenience, but I hope that the new architecture will serve us all well for the next 5-10 years.

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