Just Posted 3.0.27
Tuesday, April 19, 2011
I just published an update to Timeline 3D (3.0.27). You can use "Check for Updates" to upgrade.
This update fixes some serious bugs that were affecting customers using Leopard (Mac OS X 10.5). It also has other stability and usability fixes for all customers. If you using Leopard and you have been frustrated by v3, please try this latest version and let us know if it has improved for you.
We are continuing to work hard to improve the software and we appreciate your patience and your bug reports.
13 Comments:
Timeline 3D seems to work now on my old Mac G5 PPC + Leopard!
Thank you very much.
That is great to hear André!
Inserting images via the clipboard now works too. Look forward to being able to work with Timeline 3D on my G5 now too thanks to the family license.
Thanks!
Steve, great! Thanks for the feature suggestion. I never used paste in an image well before so I didn't realize that it should be in my custom media version.
Thanks Adam,
Is there progress on rendering 3D videos, it seems to take a huge amount of time.
Also, it would be good to be able to put a break in timelines where there are long gaps between dates which make it impossible to print well. I have a gap between 10,000BC and 2,000BC and then a lot of activity from the 15th century on and in the past I have used a zig-zag line to concertina. It would be great if you could add that.
With those features, I would definitely subscribe,
William
When I went to update it said you have the latest version which is 2.11.8. What do I need to do to update?
Jim, to upgrade from a 2.x version to a 3.x version you will need to use the download link on our website.
We do not automatically upgrade major versions through "Check for Updates" since it will require an upgraded license code which costs $25 USD.
Let us know if you have any questions. Elise is currently working on a tutorial video that explains major and minor upgrades in more detail. Thanks!
I am on 3.0.28 pn a recent MacBook Pro under 10.6.7 and exporting to 3D takes forever until it hangs somewhere near the start with little (almost 0) CPU usage. It is a 110 item timeline. Any suggestions?
Iz - Please send an e-mail to Elise (elise@beedocs.com) for support. Thanks!
BDMovieMaker process is eating up my CPU and RAM. I have
8GB of RAM
Intel Core2Duo 2.4GHZ
Nothing open besides timeline3D
It does this when I am exporting to a movie
Mac Attack - I wouldn't say "eating up," I'd say that it is making full use of the hardware resources that you paid for.
Rendering movies with Timeline 3D puts all your computer resources to work. The CPU, GPU, RAM, and hard drive are all hard are work during a motion graphics render. This would be the case with any motion graphics software that is rendering high resolution movies. For example, Maya or Apple's Motion would behave similarly.
This type of functionality wouldn't have even been possible with computers made a decade ago.
It is only a bug if the resources continue to be used when there is no timeline being rendered.
Thanks!
Thanks for the info, much appreciated.
When I cancel the rendering the process does not quit, system lags. I have to force quit the process BDMovieMaker.
It doesn't seem to max everything out hangs around the 79% of CPU and 80% Mem. I still have the old 2.7 DMG package I will try to install and see how that goes.
I am working on the bug where the background processes do not immediately quit when the cancel button is pressed. I hope to have that fixed soon.
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